The man who started the hacker wars.
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| Radical hackers took up Hotz’s fight, although he never considered himself a cause. |
In the summer of 2007, Apple released the iPhone,
in an exclusive partnership with A.T. & T. George Hotz, a
seventeen-year-old from Glen Rock, New Jersey, was a T-Mobile
subscriber. He wanted an iPhone, but he also wanted to make calls using
his existing network, so he decided to hack the phone.
Every hack
poses the same basic challenge: how to make something function in a way
for which it wasn’t designed. In one respect, hacking is an act of
hypnosis. As Hotz describes it, the secret is to figure out how to speak
to the device, then persuade it to obey your wishes. After weeks of
research with other hackers online, Hotz realized that, if he could make
a chip inside the phone think it had been erased, it was “like talking
to a baby, and it’s really easy to persuade a baby.”
He used a
Phillips-head eyeglass screwdriver to undo the two screws in the back of
the phone. Then he slid a guitar pick around the tiny groove, and
twisted free the shell with a snap. Eventually, he found his target: a
square sliver of black plastic called a baseband processor, the chip
that limited the carriers with which it could work. To get the baseband
to listen to him, he had to override the commands it was getting from
another part of the phone. He soldered a wire to the chip, held some
voltage on it, and scrambled its code. The iPhone was now at his
command. On his PC, he wrote a program that enabled the iPhone to work
on any wireless carrier.
The next morning, Hotz stood in his
parents’ kitchen and hit “Record” on a video camera set up to face him.
He had unruly curls and wispy chin stubble, and spoke with a Jersey
accent. “Hi, everyone, I’m geohot,” he said, referring to his online
handle, then whisked an iPhone from his pocket. “This is the world’s
first unlocked iPhone.”
Hotz’s YouTube video received nearly two
million views and made him the most famous hacker in the world. The
media loved the story of the teen-age Jersey geek who beat Apple. Hotz
announced that he was auctioning off the unlocked phone. The winning
bid, from the C.E.O. of Certicell, a cell-phone-refurbishing company,
was a 2007 Nissan 350Z sports car and three new iPhones. Later, on CNBC,
Erin Burnett asked Hotz if he thought that day’s uptick in Apple stock
was due in part to his efforts. “More people want iPhones now if they
can use them with any sort of provider,” he said, and added that he
“would love to have a talk right now with Steve Jobs” about it.
“Man to man?” Burnett said.
“Man to man.”
Apple
and A.T. & T. remained conspicuously silent. Unlocking a phone was
legal, but it could enable piracy. Many hardware manufacturers sell the
devices at a loss, recovering the costs through monthly contracts or
software sales. When Steve Jobs was asked at a press conference about
the unlocked iPhone, he smiled awkwardly and said, “This is a constant
cat-and-mouse game that we play. . . . People will try to break in, and
it’s our job to keep them from breaking in.” Hotz never heard directly
from Jobs.
Steve
Wozniak, the co-founder of Apple, who hacked telephone systems early in
his career, sent Hotz a congratulatory e-mail. “It was like a story out
of a movie of someone who solves an incredible mystery,” Wozniak told
me. “I understand the mind-set of a person who wants to do that, and I
don’t think of people like that as criminals. In fact, I think that
misbehavior is very strongly correlated with and responsible for
creative thought.”
Hotz continued to “jailbreak,” or unlock,
subsequent versions of the iPhone until, two years later, he turned to
his next target: one of the world’s biggest entertainment companies,
Sony. He wanted to conquer the purportedly impenetrable PlayStation 3
gaming console, the latest version of Sony’s flagship system. “The PS3
has been on the market for over three years now, and it is yet to be
hacked,” he blogged on December 26, 2009. “It’s time for that to
change.”
“My whole life is a hack,” Hotz told
me one afternoon last June, in Palo Alto, California. He had moved there
the previous month. He was now twenty-one, stocky, and scruffy. He wore
a gray T-shirt under a gray hoodie, ripped bluejeans, and brown suède
moccasins. “I don’t hack because of some ideology,” he said. “I hack
because I’m bored.”
The word “hacker,” when it was applied to
technology, initially meant college students and hobbyists, exploring
machines. At worst, a hacker was a prankster. In the early
nineteen-seventies, Wozniak, the hacker archetype, built a system that
let him make free phone calls. Among others, he called the Vatican,
pretending to be Henry Kissinger, and managed to get a bishop on the
line. Over time, “hacker” acquired a more sinister meaning: someone who
steals your credit cards, or crashes the electronic grid. Today, there
are two main types of hackers, and only one is causing this kind of
trouble. A “white hat” hacker—an anti-virus programmer, for instance, or
someone employed in military cyberdefense—aims to make computers work
better. It is the “black hat” hacker who sets out to attack, causing
havoc or ripping people off. A recent series of attacks on Brazil’s
largest banks, which took down their Web sites for a short time, is an
example of the malicious black-hat type. The number of black-hat
intrusions is rising: in the U.S., the Department of Homeland Security
has reported a spike—fifty thousand between October and March, up ten
thousand from the same period last year.
Hotz likes to hack
according to the early definition of the word: getting inside a machine
to see how it works, and changing it. To him, hacking is almost a sport,
played against someone in a position of authority. “It’s a testosterone
thing,” he told me. “It’s competitiveness, but it isn’t necessarily
competitiveness with other people. It’s you versus the system. And I
don’t mean the system like the government thing, I mean the system like
the computer. ‘I’m going to stick it to the computer. I’m going to make
it do this!’ And the computer throws up an error like ‘No, I’m not going
to do this.’ It’s really a male thing to say, ‘I’m going to make you do
this!’ ”
We were sitting in Hotz’s apartment, on the ground floor
of a building near Stanford. Red Bull cans and take-out menus littered
the kitchen. Plastic wrappings, scattered cash, and empty computer boxes
covered the living room. One box was overturned and being used as a
dining table. A blue air mattress sagged in a corner. Hotz tossed a wad
of cash from his pocket to the ground and sat with his legs crossed on a
desk chair before three giant computer monitors. He held an iPad 2 that
he had bought that afternoon at the Apple Store on University Avenue.
Around the room, whiteboards were filled with scrawled notes and
algorithms. One had a list labelled “Morning Routine”: “7:15 a.m., one
snooze? . . . shower . . . floss/brush/wash . . . vitamins . . . dress
nicely . . . water plants.” Another list, labelled “Uncomfortable
Things,” included “Call Therapist” and “Join Gym and Use It.”
Hotz
talked about how he wrote his first computer program when he was five,
while sitting on his father’s lap at their Apple II. By fifth grade, he
was building his own video-game console with an electronic-projects kit
from Radio Shack. His parents often found household appliances (remote
controls, answering machines) gutted. “He always liked learning stuff,
and if that was how he did it, great,” his father, George Hotz, Sr., a
high-school computer teacher, told me. Hotz, bored with his classes and
letting his grades slide, became known at school as an inventive joker
who rolled down the hallways in wheeled sneakers and once hacked several
classroom computers to simultaneously play Beethoven’s Ninth Symphony.
His mother, Marie Minichiello, a social worker, told me that although
she punished him for his acts of mild disobedience, she always supported
him. “I didn’t want school to kill his passion,” she said.
When
Hotz was fourteen, he beat thousands of students from more than sixty
countries to reach the finals of the Intel International Science and
Engineering Fair. He appeared on the “Today” show with his invention, a
small robot on wheels that could plot the dimensions of a room using
infrared sensors, and wirelessly transmit the information to a computer.
“Well, I think it’s very cool to be good in science,” Katie Couric told
her viewers, as Hotz, in an ill-fitting dark suit, stepped forward,
“and George Hotz is an example of that.” Couric asked if the technology
could improve automated vacuum cleaners. But Hotz was more excited about
helping soldiers fight terrorists. “They can send it into a complex
before the military infiltrates it!” he said, his voice not yet broken.
“Well, I’m impressed, George,” Couric replied, nudging him in the
shoulder. “You’re a little brainiac, you.”
In high school, Hotz
built the Neuropilot, a sort of Segway controlled by brain waves, which
you could drive around by thinking about it. Companies had explored
similar technology for controlling video games, but building hardware
controlled by brain waves still seemed like science fiction. The
Neuropilot worked, though the movements were not always precisely
translated from the driver’s brain. During his senior year, in 2007,
Hotz built a “Star Trek”-inspired 3-D display called “I Want a
Holodeck,” which again made him a finalist at the International Science
and Engineering Fair. This time, he topped the electrical- and
mechanical-engineering category and won fifteen thousand dollars. Before
a Forbes photo shoot for a story about his achievement, Hotz smoked pot
for the first time. In the photograph, he told me, smiling, “my eyes
are bloodshot. It’s great.”
While he was talking, Hotz had been
playing with the iPad 2. He planned to spend the night hacking it but
needed computer cables. We drove to Fry’s Home Electronics. It was
around midnight, and as we approached a desolate intersection, hip-hop
cranking from the car’s sound system, the light changed to red. With an
angry swerve of the wheel, he cut through an adjoining parking lot and
kept driving, muttering, “Fuck these assholes. Stupidest red light ever.
It makes no sense at all.
“I live by morals, I don’t live by laws,” he went on. “Laws are something made by assholes.”
After
high school, Hotz enrolled at the Rochester Institute of Technology but
dropped out a few weeks later, to take up an internship at Google, in
Silicon Valley. “We were not surprised or disappointed when he decided
to leave school,” his father told me, though he admitted that he
sometimes worried about his son, who spent a lot of time alone. Hotz
supported himself through donations from people who had downloaded
software he’d written and given away free; one program let people
jailbreak the iPhone 3GS. His hacks generated enough income that he was
able to buy an old white Mercedes. But after a few months he grew bored
at Google and in 2009 moved back home to New Jersey. Since his iPhone
feat, geeks often sent him devices just to see if he could hack them.
That year, someone mailed Hotz a PlayStation 3 video-game system,
challenging him to be the first in the world to crack it. Hotz posted
his announcement online and once again set about finding the part of the
system that he could manipulate into doing what he wanted. Hotz
focussed on the “hypervisor,” powerful software that controls what
programs run on the machine.
To reach the hypervisor, he had to
get past two chips called the Cell and the Cell Memory. He knew how he
was going to scramble them: by connecting a wire to the memory and
shooting it with pulses of voltage, just as he had when he hacked his
iPhone. His parents often gave him gifts that were useful for his hobby:
after he unlocked the iPhone, they bought him a more expensive one. For
Christmas, 2009, they gave him a three-hundred-and-fifty-dollar
soldering iron. Sitting on the floor of his room, Hotz twisted off the
screws of the black PS3 and slid off the casing. After pressing the iron
to the wire, he began pulsing the chips.
Next, he had to write an
elaborate command that would allow him to take over the machine. Hotz
spent long nights writing drafts of the program on his PC, and trying
them out on the hypervisor. “The hypervisor was giving me shit,” he
recalls. It kept throwing up an error message—the number 5—telling Hotz
that he was unauthorized. He knew that, if he got through, he’d see a
zero instead. Finally, after several weeks typing at his computer, Hotz
had composed a string of code five hundred lines long. He ran it on the
PS3 and nervously watched the monitor. The machine displayed a sublime
single digit: 0. Hotz called the code his “Finnegans Wake.”
On
January 23, 2010, a little more than a month after posting his
challenge, Hotz announced on his blog, “I have hacked the PS3.” He later
posted instructions for others to do the same, and freely distributed
the code. Hotz had hacked the two most iconic and ironclad devices of
his generation. “Nothing is unhackable,” he told the BBC. “I can now do
whatever I want with the system. It’s like I’ve got an awesome new
power—I’m just not sure how to wield it.”
Sony responded by
releasing a software update that disabled OtherOS, the feature through
which Hotz had accessed the hypervisor. OtherOS enabled the machine to
run Linux, the alternative operating system to Microsoft Windows and
Apple OS. Running Linux essentially turned the PS3 from a single-purpose
gaming console into a desktop computer, which people could use to write
programs. They were furious that Sony had robbed them of this
capability. “I am
EXTREMELY upset,” a comment on Sony’s blog read. Some wanted to rally around Hotz, and organize: “
THIS IS MADNESS!!!
HACKERS UNITE!!!
GEOHOT WILL LEAD US INTO THE LIGHT!”
But many were angry at Hotz, not at Sony. “Congratulations geohot, the
asshole who sits at home doing nothing than ruining the experience for
others,” one post read. Someone posted Hotz’s phone number online, and
harassing calls ensued.
Recalling the controversy, Hotz seemed
genuinely unfazed. “All those people flaming me, I could care less,” he
told me. He spent the summer of 2010 biking through China, and that
fall, back at his parents’ house, he read Ayn Rand, which he said made
him want to “do something.” “We let him get away with murder,” his
father admitted. “But he never did bad things. He always did what he
felt was right, and we were happy with that.”
In late December,
Hotz decided once again to try to hack the PS3 in a way that would give
him total control and let him restore what Sony had removed. On New
Year’s Eve, Hotz and some high-school buddies played beer pong and
watched the Times Square ball drop on TV. He woke up hung over on the
couch at a friend’s house, with a towel stretched across him as a
blanket, and stumbled back to his parents’ to fix some macaroni and
cheese and think things through. Hotz wanted control of the PS3 metldr
(pronounced “metloader”), a part of the software that, functioning like a
master key, “lets you unlock everything.”
Hotz knew that the
metldr key was hidden within the PS3, but now he realized that he didn’t
necessarily have to find and break into the secret place. He could run a
special decryption program in a different part of the machine, and make
the key appear there. He had to figure out how to speak to the metldr,
and then command it to appear. Within ten minutes, he had coded the PS3
hack.
The cursor blinked, indicating that Hotz had the power to do
anything with the PS3: install OtherOS, play pirated games, or run
obscure Japanese software. He prepared a Web page and a video
documenting what he had done. But he hesitated. Although Apple had never
sued anyone for jailbreaking, Sony had reacted fiercely to previous
modifications of the PlayStation. Sony had also long boasted about the
security of the PS3. Hotz wasn’t just undoing years of corporate P.R.;
he was potentially opening the door to piracy.
With this concern
in mind, Hotz wrote code that disabled the ability to run pirated
software using his hack and added a note in his documentation: “I don’t
condone piracy.” Still, he wanted a second opinion. Before he put the
site live, he signed into an online chat channel where hacker friends
hung out, and asked them whether he should release his hack. “Yeah,” one
told him. “Information should be free.” Hotz told me, “This is the
struggle of our generation, the struggle between control of information
and freedom of information.” Also, on the day of the hack, unbeknownst
to his parents, Hotz was high. He told me he had taken Vicodin and
OxyContin, which filled him with a sense of invulnerability. “You just
feel good about everything,” he recalled. He pushed a button on the
keyboard and uploaded the instructions for his PS3 jailbreak.
On
January 11, 2011, Hotz was playing Age of Empires II on his computer in
New Jersey when he received an e-mail from Sony announcing a lawsuit
against him. The company requested a temporary restraining order for
violating the Computer Fraud and Abuse Act and facilitating copyright
infringement, such as downloading pirated games. According to the
Entertainment Software Association, piracy costs the industry eight
billion dollars a year. Sony was also seeking to impound his
“circumvention devices,” and it wanted him to take all the instructions
offline immediately.
As soon as the news hit the Web, geeks
rushed to Hotz’s site, seeking the tools while they could. At Carnegie
Mellon University, David Touretzky, a computer scientist and proponent
of freedom of information online, made copies of Hotz’s files. Touretzky
blogged that Sony was “doing something breathtakingly stupid,
presumably because they don’t know any better. . . . Free speech (and
free computing) rights exist only for those determined to exercise them.
Trying to suppress those rights in the Internet age is like spitting in
the wind.” The Electronic Frontier Foundation, a digital-rights
advocacy group, released a statement saying that the Sony v. Hotz case
sent a “dangerous message” that Sony “has rights in the computer it
sells you even after you buy it, and therefore can decide whether your
tinkering with that computer is legal or not. We disagree. Once you buy a
computer, it’s yours.”
But Sony believed that Hotz’s hack was
sending a dangerous message of its own. If people were free to break
into their machines, game creators would be cheated out of royalties.
Cheaters could tweak the games in order to beat everyone who stuck to
the rules. Riley Russell, the general counsel for Sony Computer
Entertainment of America, said in a statement at the time, “Our
motivation for bringing this litigation was to protect our intellectual
property and our consumers.”
On January 14th, Hotz went on “Attack
of the Show,” a popular news program for gamers on G4, a
cable-television network. When the host asked what he was being sued
for, Hotz joked, “Making Sony mad.” He was serious, though, about his
mission to keep information free. Later, he uploaded a hip-hop video on
YouTube, which he titled “The Light It Up Contest.” He sat in front of
his Webcam in a blue sweatshirt, his computer in the background. “Yo,
it’s geohot,” he rapped, as the beat kicked in, “and for those that
don’t know, I’m getting sued by Sony.” It was a surprisingly catchy tune
about a complex issue from a whiz kid brazenly striking a pose. Hotz
went on, bouncing in his desk chair, “But shit man / they’re a
corporation / and I’m a personification / of freedom for all.”
Hotz’s
rap earned him sympathy in chat rooms but not in the courts. A
California district court granted Sony the restraining order against
Hotz, preventing him from hacking and disseminating more details about
its machines. It also approved a request by Sony to subpoena information
from Twitter, Google, YouTube, and Bluehost, Hotz’s Internet provider,
including the Internet Protocol addresses of anyone who downloaded the
instructions from his site—a move that further incensed digital-rights
advocates. Sony also gained access to records from Hotz’s PayPal
account. In some circles, the rebel leader was becoming a martyr. As one
fan of Hotz’s posted: “geohot = savior of mankind.”
Martyrs
win devotees, and soon Hotz had gained the allegiance of the most
notorious hackers: a group called Anonymous. In the past few years, the
group has become famous for engineering elaborate online attacks and
protests, often in the name of free speech and “lulz,” which is
Internet-speak for laughs. Group members fought against the Church of
Scientology, which they believed to be suppressing free speech online,
and shut down government Web sites in defense of WikiLeaks. More
recently, coders have joined the Occupy Wall Street movement, and
threatened to release a list of people collaborating with the Zetas, a
Mexican drug gang. At the time of the Sony hack, Anonymous had become
its own pop-culture meme. On Comedy Central, Stephen Colbert called
Anonymous members a “global hacker nerd brigade.” Others referred to
them as “the paramilitary wing of the Internet.”
Anonymous is an
international, decentralized, shape-shifting hive. All you have to do to
join is say you are part of it. No one goes by his or her real name. As
in any shadowy group, some members are more extreme than others. A few
years ago, I was invited to attend a secret meeting of Anonymous
activists, at an Indian restaurant in Hollywood. While Anonymous is
often characterized as a group of malicious cyber-terrorists, they
struck me more as a group of earnest young protesters with a dark sense
of humor and a brilliant knack for viral marketing. Anons, as members
call themselves, are the best publicists on the Internet: through social
media, they mobilize, inform, outrage, and entertain in ways that the
Yippies could never imagine, and they do it all really fast.
In
early April, an Anonymous member created an Internet relay chat room
called Operation Sony, or #OpSony. “It is the duty of Anonymous to help
out this young lad, and to protest against Sony’s censorship,” the
mission statement read. Around the world, curious coders logged into
their phones and laptops to discuss plans.
As the chat room
filled, Anons began digging up personal contact information on Sony’s
lawyers and debating the most effective tactics: Flash mobs outside Sony
stores? Sending black faxes, which would waste all the ink in their
machines? Eventually, they settled on a distributed denial of service,
or DDoS, attack, overwhelming Sony’s Web sites with simultaneous visits
until they crashed.
On April 4th, Anonymous announced the plan to
the public in a press release: “Congratulations, Sony. You have now
received the undivided attention of Anonymous. You saw a hornets nest,
and stuck your penises in it. You must face the consequences of your
actions, Anonymous style.” Within hours, both Sony.com and
PlayStation.com were down. Anonymous posted a video on YouTube with its
demands: Drop the case against Hotz and allow for modifications on the
PS3. Over an image of a Guy Fawkes mask, which the group uses as a
symbol, text read, “Leave Fellow hackers like geohot alone.”
Internet
protests, like street protests, have a way of spinning out of control.
People chant peacefully, but then someone throws a rock through a window
and rioting begins. No sooner had the hacker war begun than one Anon
declared a splinter faction, SonyRecon, calling for personal hacks
against Sony employees and the judge in the geohot case. Other Anons
posted the phone numbers, family-member names, and addresses of Sony
executives. They even published a description of the C.E.O.’s house, and
proposed various methods of attack:
<sonyrecon335> We’ll shit on his doorstep, then run away
<e-hippie741> dude
<e-hippie741> you’d shit on someones doorstep
<Hit_X> ring the kids school and pull a prank like hes been rushed in hospital:
<e-hippie741> do you love geohot that much
Back
in his parents’ house, in front of the glowing computer screens in his
cluttered bedroom, Hotz clicked with mounting apprehension through the
news of Anonymous’s plans. “I hope to God Sony doesn’t think this is
me,” he remembers thinking. He didn’t believe in secretive online
warfare, much less in defecating on someone’s doorstep. “I’m the
complete opposite of Anonymous,” he told me. “I’m George Hotz.
Everything I do is aboveboard, everything I do is legit.”
On
April 11th, Sony announced that it had reached an agreement with Hotz,
who denied wrongdoing but consented to a permanent injunction barring
him from reverse-engineering any Sony product in the future. But Hotz’s
supporters felt that the injunction was a form of censorship. Some of
his defenders made “
FREE GEOHOT” shirts, and others went
to Sony stores in cities such as San Diego and Costa Mesa to protest.
Black-hat hackers called for more destructive attacks against Sony.
At 4:15 P.M.
on April 19, 2011, technicians at the San Diego offices of Sony Network
Entertainment noticed that four of their computer servers were
rebooting without authorization. The team took the systems offline and
began examining the activity logs. Their investigation confirmed that
someone had broken into the servers, and possibly into others. Sony
immediately shut down the PlayStation Network, their
online-entertainment hub. The company concluded that it had been the
victim of a sophisticated attack that had exposed the addresses,
passwords, birthdays, and e-mail addresses of seventy-seven million PSN
subscribers, who pay to play games and watch movies. “While there is no
evidence at this time that credit card data was taken, we cannot rule
out the possibility,” Patrick Seybold, a company spokesman, wrote in a
blog post on PlayStation’s Web site. Though it remained unclear whether
someone from Anonymous was responsible for the hack or whether it was
just someone taking advantage of the chaos, the events were clearly
linked.
Security experts called it one of the biggest data
breaches of all time. Sony announced that it would keep the PSN down
indefinitely—at an estimated cost of ten million dollars in lost revenue
per week—as it raced to plug the holes. Anonymous denied responsibility
and temporarily suspended its campaign against the company.
At 4:51
A.M.
on April 28th, Hotz uploaded a lengthy rant against the PSN hackers.
“Running homebrew and exploring security on your devices is cool,” he
wrote. “Hacking into someone elses server and stealing databases of user
info is not cool. You make the hacking community look bad, even if it
is aimed at douches like Sony.” Hotz was pointing out the distinction
between white- and black-hat hackers. Still, he knew he had helped
loosen a boulder that was now crashing down a hill.
On May 1st,
the company discovered a data breach on the Sony Online Entertainment
service, exposing twenty-four million personal accounts. Technicians
also found a file that had been planted on one of their servers as a
kind of digital graffiti. It was titled “Anonymous,” and read, “We Are
Legion.” At a press conference in Tokyo that day, Kaz Hirai, the chief
executive officer of Sony Computer Entertainment, and two other
executives walked onto a stage and faced the packed crowd. “We offer our
sincerest apologies,” Hirai said and, setting his microphone on a
table, bowed low with the others for eight seconds as the cameras
flashed. They said that some network services would be back up in a few
days. But it took two weeks to fully restore the system.
Sony
soon had a new force to contend with: an Anonymous splinter group called
Lulz Security, commonly known as LulzSec. Members were like the merry
droogs of the net; on their Twitter feed, nicknamed the Lulz Boat, they
identified themselves as “the world’s leaders in high-quality
entertainment at your expense.” Their first bit of dark comedy came on
May 30th, when they hacked the PBS Web site, in retaliation for what
they thought was unfairly negative coverage of the WikiLeaks founder,
Julian Assange. They posted a fake news story reporting that the late
rappers Tupac Shakur and Biggie Smalls had been hiding out in New
Zealand. “Local townsfolk refuse to comment on exactly how long or why
the rappers were being sheltered,” the story read. “One man simply says
‘we don’t talk about that here.’ ”
The day after the PBS prank,
the group began tweeting a series of warnings to Sony. “Hey @Sony,” one
read, “you know we’re making off with a bunch of your internal stuff
right now and you haven’t even noticed? Slow and steady, guys.” Some saw
the warnings as more geohot backlash for the company. “The group is
sending a message to Sony for messing with one of their own, hacker
George Hotz,” a blogger wrote.
On June 2nd, LulzSec hacked the
Sony Pictures Web site, compromising what it claimed to be more than a
million passwords of consumers who had put their personal information on
the site. (Sony later put the figure at thirty-seven thousand.) The
group’s purpose, it explained in a statement, was not to come across as
“master hackers” but to expose the continued weakness of Sony’s security
systems. Lulz’s statement said that Sony was “asking for it,” because
the company stored the passwords in plain text, instead of encrypting
them. The statement went on to encourage fellow-hackers to “tear the
living shit out of it while you can; take from them everything!” LulzSec
members broke in using a rudimentary technique called SQL Injection,
which allowed them access to unauthorized data on the Sony Pictures
site. “From a single injection, we accessed
EVERYTHING,” they said. “Why do you put such faith in a company that allows itself to become open to these simple attacks?”
Black-hat
hackers began posting corporate e-mails, and, during the summer of
2011, attacks on media, technology, and other institutions came almost
daily. Nintendo got hacked, and so did Sega, Electronic Arts, the News
Corporation, Booz Allen Hamilton,
NATO, and Lady Gaga.
Even the C.I.A. was hacked, LulzSec claimed. It was the Summer of Lulz.
Hotz didn’t mean to inspire a hacker war, but he doesn’t regret what he
did. One night at a restaurant in Palo Alto, he clarified his position
on the attacks against Sony. “If being a techno-libertarian leads to
online anarchy, so be it,” he said. “I’m not a cause. I just like
messing with shit.”
Hotz defines a hacker as “somebody with a set
of skills,” and points out that the skills alone don’t make you good or
evil. It’s up to you to decide how to use them. Facebook’s Mark
Zuckerberg may be his generation’s most famous hacker, but Hotz most
embodies its original spirit. He hacks for the technical challenge and
the fun. He doesn’t identify as white-hat or black-hat, preferring to
think of himself more like someone twisting wrenches under a sink.
“Hacker is to computer as plumber is to pipes,” he once blogged. When I
met him again, later in the summer, at DefCon, a hacker convention in
Las Vegas, he wasn’t at a bar with guys in long black coats, plotting
some corporate takedown. He was alone on a couch in a back room, coding
on his laptop.
A month after his settlement with
Sony, last spring, Hotz moved back to California to take a full-time
job at Facebook. He wouldn’t say what he worked on, other than design
technology to improve the site. Some saw his transition as a shrewd move
by Facebook to co-opt a hacker before he might compromise the company.
Others flamed him for cashing in. “You have to love the amount of suck
and sell-out that George Hotz contains within his flimsy nerd shell,” a
detractor wrote online.
One of my interviews with Hotz took place
in Palo Alto just after he’d started the Facebook job, before word had
leaked online. He showed up wearing a new blue-and-white Facebook
T-shirt, a member of the Valley’s coolest frat. He was waking up early
(as his “Morning Routine” whiteboard reminded him) to get to work.
“Everything is very fast-moving and the culture is young,” he said, and
then handed me his business card, which read, “I am the most illegal
circumvention device of them all.” Eight months later, Hotz quit. He
didn’t want to discuss why, but suggested that having a day job didn’t
suit him. “Facebook is a fun place to work,” he told me, “but I wonder
how people stay employed for so long.” He travelled in Panama, then
returned to Palo Alto. He wouldn’t say what he was going to do next,
only that he won’t be sharing his exploits on the Internet anymore. “I’m
through with all that,” he said.
He wasn’t the only one. On March
6, 2012, U.S. officials announced the indictment of six élite hackers
from Anonymous and LulzSec. A federal law-enforcement official told me
that the arrests were “very significant—these are core members.” Hotz
had never made contact with LulzSec or Anonymous members, even when they
were crusading on his behalf, and he was agnostic about their fate. The
brash young man from the rap video who described himself as “a
personification of freedom for all” had retired from battle. He refused
to make what he called “a moral judgment” of the indicted hackers. “I’ll
make a technical judgment,” he told me. “If they were that good, they
wouldn’t have got caught.”
Even with the arrests, other Anons
have sworn to keep up the campaign. Companies are working hard, too.
“The last year has demonstrated how sophisticated cybercriminals can
be,” Jim Kennedy, the senior vice-president of strategic communications
for Sony Corporation of America, wrote me in an e-mail. Sony created a
new position—a corporate executive in charge of global-information
security and privacy—and promoted Nicole Seligman, who as general
counsel had been targeted by hackers, to president of the Sony
Corporation of America. Kennedy admits that security remains an
unceasing fight. “In the end, it must be recognized that no system is
absolutely foolproof,” he wrote. “Constant vigilance is essential.”
Last
May, engineers from Sony invited Hotz to a meeting at its American
headquarters, a half hour’s drive north, in Foster City. (“We are always
interested in exploring all avenues to better safeguard our systems and
protect consumers,” Kennedy told me.) Nervous but curious, Hotz walked
into the building eating from a box of Lucky Charms, dropping
marshmallows across the lobby. “If there were going to be lawyers
there,” he recalled, “I was going to be the biggest asshole ever.”
Instead, he found a roomful of PS3 engineers who were “respectful,” he
said, and wanted to learn more about how he had beaten their system.
During the next hour or so, the man who had started the hacker wars
described his methodology.
src:~http://www.newyorker.com/reporting/2012/05/07/120507fa_fact_kushner?currentPage=all