Showing posts with label iphone. Show all posts
Showing posts with label iphone. Show all posts

Tuesday, May 8, 2012

MACHINE POLITICS

The man who started the hacker wars.

Radical hackers took up Hotz
Radical hackers took up Hotz’s fight, although he never considered himself a cause.

In the summer of 2007, Apple released the iPhone, in an exclusive partnership with A.T. & T. George Hotz, a seventeen-year-old from Glen Rock, New Jersey, was a T-Mobile subscriber. He wanted an iPhone, but he also wanted to make calls using his existing network, so he decided to hack the phone.
Every hack poses the same basic challenge: how to make something function in a way for which it wasn’t designed. In one respect, hacking is an act of hypnosis. As Hotz describes it, the secret is to figure out how to speak to the device, then persuade it to obey your wishes. After weeks of research with other hackers online, Hotz realized that, if he could make a chip inside the phone think it had been erased, it was “like talking to a baby, and it’s really easy to persuade a baby.”

He used a Phillips-head eyeglass screwdriver to undo the two screws in the back of the phone. Then he slid a guitar pick around the tiny groove, and twisted free the shell with a snap. Eventually, he found his target: a square sliver of black plastic called a baseband processor, the chip that limited the carriers with which it could work. To get the baseband to listen to him, he had to override the commands it was getting from another part of the phone. He soldered a wire to the chip, held some voltage on it, and scrambled its code. The iPhone was now at his command. On his PC, he wrote a program that enabled the iPhone to work on any wireless carrier.

The next morning, Hotz stood in his parents’ kitchen and hit “Record” on a video camera set up to face him. He had unruly curls and wispy chin stubble, and spoke with a Jersey accent. “Hi, everyone, I’m geohot,” he said, referring to his online handle, then whisked an iPhone from his pocket. “This is the world’s first unlocked iPhone.”

Hotz’s YouTube video received nearly two million views and made him the most famous hacker in the world. The media loved the story of the teen-age Jersey geek who beat Apple. Hotz announced that he was auctioning off the unlocked phone. The winning bid, from the C.E.O. of Certicell, a cell-phone-refurbishing company, was a 2007 Nissan 350Z sports car and three new iPhones. Later, on CNBC, Erin Burnett asked Hotz if he thought that day’s uptick in Apple stock was due in part to his efforts. “More people want iPhones now if they can use them with any sort of provider,” he said, and added that he “would love to have a talk right now with Steve Jobs” about it.
“Man to man?” Burnett said.
“Man to man.”

Apple and A.T. & T. remained conspicuously silent. Unlocking a phone was legal, but it could enable piracy. Many hardware manufacturers sell the devices at a loss, recovering the costs through monthly contracts or software sales. When Steve Jobs was asked at a press conference about the unlocked iPhone, he smiled awkwardly and said, “This is a constant cat-and-mouse game that we play. . . . People will try to break in, and it’s our job to keep them from breaking in.” Hotz never heard directly from Jobs.
Steve Wozniak, the co-founder of Apple, who hacked telephone systems early in his career, sent Hotz a congratulatory e-mail. “It was like a story out of a movie of someone who solves an incredible mystery,” Wozniak told me. “I understand the mind-set of a person who wants to do that, and I don’t think of people like that as criminals. In fact, I think that misbehavior is very strongly correlated with and responsible for creative thought.”

Hotz continued to “jailbreak,” or unlock, subsequent versions of the iPhone until, two years later, he turned to his next target: one of the world’s biggest entertainment companies, Sony. He wanted to conquer the purportedly impenetrable PlayStation 3 gaming console, the latest version of Sony’s flagship system. “The PS3 has been on the market for over three years now, and it is yet to be hacked,” he blogged on December 26, 2009. “It’s time for that to change.”

“My whole life is a hack,” Hotz told me one afternoon last June, in Palo Alto, California. He had moved there the previous month. He was now twenty-one, stocky, and scruffy. He wore a gray T-shirt under a gray hoodie, ripped bluejeans, and brown suède moccasins. “I don’t hack because of some ideology,” he said. “I hack because I’m bored.”

The word “hacker,” when it was applied to technology, initially meant college students and hobbyists, exploring machines. At worst, a hacker was a prankster. In the early nineteen-seventies, Wozniak, the hacker archetype, built a system that let him make free phone calls. Among others, he called the Vatican, pretending to be Henry Kissinger, and managed to get a bishop on the line. Over time, “hacker” acquired a more sinister meaning: someone who steals your credit cards, or crashes the electronic grid. Today, there are two main types of hackers, and only one is causing this kind of trouble. A “white hat” hacker—an anti-virus programmer, for instance, or someone employed in military cyberdefense—aims to make computers work better. It is the “black hat” hacker who sets out to attack, causing havoc or ripping people off. A recent series of attacks on Brazil’s largest banks, which took down their Web sites for a short time, is an example of the malicious black-hat type. The number of black-hat intrusions is rising: in the U.S., the Department of Homeland Security has reported a spike—fifty thousand between October and March, up ten thousand from the same period last year.

Hotz likes to hack according to the early definition of the word: getting inside a machine to see how it works, and changing it. To him, hacking is almost a sport, played against someone in a position of authority. “It’s a testosterone thing,” he told me. “It’s competitiveness, but it isn’t necessarily competitiveness with other people. It’s you versus the system. And I don’t mean the system like the government thing, I mean the system like the computer. ‘I’m going to stick it to the computer. I’m going to make it do this!’ And the computer throws up an error like ‘No, I’m not going to do this.’ It’s really a male thing to say, ‘I’m going to make you do this!’ ”

We were sitting in Hotz’s apartment, on the ground floor of a building near Stanford. Red Bull cans and take-out menus littered the kitchen. Plastic wrappings, scattered cash, and empty computer boxes covered the living room. One box was overturned and being used as a dining table. A blue air mattress sagged in a corner. Hotz tossed a wad of cash from his pocket to the ground and sat with his legs crossed on a desk chair before three giant computer monitors. He held an iPad 2 that he had bought that afternoon at the Apple Store on University Avenue. Around the room, whiteboards were filled with scrawled notes and algorithms. One had a list labelled “Morning Routine”: “7:15 a.m., one snooze? . . . shower . . . floss/brush/wash . . . vitamins . . . dress nicely . . . water plants.” Another list, labelled “Uncomfortable Things,” included “Call Therapist” and “Join Gym and Use It.”

Hotz talked about how he wrote his first computer program when he was five, while sitting on his father’s lap at their Apple II. By fifth grade, he was building his own video-game console with an electronic-projects kit from Radio Shack. His parents often found household appliances (remote controls, answering machines) gutted. “He always liked learning stuff, and if that was how he did it, great,” his father, George Hotz, Sr., a high-school computer teacher, told me. Hotz, bored with his classes and letting his grades slide, became known at school as an inventive joker who rolled down the hallways in wheeled sneakers and once hacked several classroom computers to simultaneously play Beethoven’s Ninth Symphony. His mother, Marie Minichiello, a social worker, told me that although she punished him for his acts of mild disobedience, she always supported him. “I didn’t want school to kill his passion,” she said.

When Hotz was fourteen, he beat thousands of students from more than sixty countries to reach the finals of the Intel International Science and Engineering Fair. He appeared on the “Today” show with his invention, a small robot on wheels that could plot the dimensions of a room using infrared sensors, and wirelessly transmit the information to a computer. “Well, I think it’s very cool to be good in science,” Katie Couric told her viewers, as Hotz, in an ill-fitting dark suit, stepped forward, “and George Hotz is an example of that.” Couric asked if the technology could improve automated vacuum cleaners. But Hotz was more excited about helping soldiers fight terrorists. “They can send it into a complex before the military infiltrates it!” he said, his voice not yet broken. “Well, I’m impressed, George,” Couric replied, nudging him in the shoulder. “You’re a little brainiac, you.”

In high school, Hotz built the Neuropilot, a sort of Segway controlled by brain waves, which you could drive around by thinking about it. Companies had explored similar technology for controlling video games, but building hardware controlled by brain waves still seemed like science fiction. The Neuropilot worked, though the movements were not always precisely translated from the driver’s brain. During his senior year, in 2007, Hotz built a “Star Trek”-inspired 3-D display called “I Want a Holodeck,” which again made him a finalist at the International Science and Engineering Fair. This time, he topped the electrical- and mechanical-engineering category and won fifteen thousand dollars. Before a Forbes photo shoot for a story about his achievement, Hotz smoked pot for the first time. In the photograph, he told me, smiling, “my eyes are bloodshot. It’s great.”

While he was talking, Hotz had been playing with the iPad 2. He planned to spend the night hacking it but needed computer cables. We drove to Fry’s Home Electronics. It was around midnight, and as we approached a desolate intersection, hip-hop cranking from the car’s sound system, the light changed to red. With an angry swerve of the wheel, he cut through an adjoining parking lot and kept driving, muttering, “Fuck these assholes. Stupidest red light ever. It makes no sense at all.
“I live by morals, I don’t live by laws,” he went on. “Laws are something made by assholes.”

After high school, Hotz enrolled at the Rochester Institute of Technology but dropped out a few weeks later, to take up an internship at Google, in Silicon Valley. “We were not surprised or disappointed when he decided to leave school,” his father told me, though he admitted that he sometimes worried about his son, who spent a lot of time alone. Hotz supported himself through donations from people who had downloaded software he’d written and given away free; one program let people jailbreak the iPhone 3GS. His hacks generated enough income that he was able to buy an old white Mercedes. But after a few months he grew bored at Google and in 2009 moved back home to New Jersey. Since his iPhone feat, geeks often sent him devices just to see if he could hack them. That year, someone mailed Hotz a PlayStation 3 video-game system, challenging him to be the first in the world to crack it. Hotz posted his announcement online and once again set about finding the part of the system that he could manipulate into doing what he wanted. Hotz focussed on the “hypervisor,” powerful software that controls what programs run on the machine.

To reach the hypervisor, he had to get past two chips called the Cell and the Cell Memory. He knew how he was going to scramble them: by connecting a wire to the memory and shooting it with pulses of voltage, just as he had when he hacked his iPhone. His parents often gave him gifts that were useful for his hobby: after he unlocked the iPhone, they bought him a more expensive one. For Christmas, 2009, they gave him a three-hundred-and-fifty-dollar soldering iron. Sitting on the floor of his room, Hotz twisted off the screws of the black PS3 and slid off the casing. After pressing the iron to the wire, he began pulsing the chips.
Next, he had to write an elaborate command that would allow him to take over the machine. Hotz spent long nights writing drafts of the program on his PC, and trying them out on the hypervisor. “The hypervisor was giving me shit,” he recalls. It kept throwing up an error message—the number 5—telling Hotz that he was unauthorized. He knew that, if he got through, he’d see a zero instead. Finally, after several weeks typing at his computer, Hotz had composed a string of code five hundred lines long. He ran it on the PS3 and nervously watched the monitor. The machine displayed a sublime single digit: 0. Hotz called the code his “Finnegans Wake.”

On January 23, 2010, a little more than a month after posting his challenge, Hotz announced on his blog, “I have hacked the PS3.” He later posted instructions for others to do the same, and freely distributed the code. Hotz had hacked the two most iconic and ironclad devices of his generation. “Nothing is unhackable,” he told the BBC. “I can now do whatever I want with the system. It’s like I’ve got an awesome new power—I’m just not sure how to wield it.”

Sony responded by releasing a software update that disabled OtherOS, the feature through which Hotz had accessed the hypervisor. OtherOS enabled the machine to run Linux, the alternative operating system to Microsoft Windows and Apple OS. Running Linux essentially turned the PS3 from a single-purpose gaming console into a desktop computer, which people could use to write programs. They were furious that Sony had robbed them of this capability. “I am EXTREMELY upset,” a comment on Sony’s blog read. Some wanted to rally around Hotz, and organize: “THIS IS MADNESS!!! HACKERS UNITE!!! GEOHOT WILL LEAD US INTO THE LIGHT!” But many were angry at Hotz, not at Sony. “Congratulations geohot, the asshole who sits at home doing nothing than ruining the experience for others,” one post read. Someone posted Hotz’s phone number online, and harassing calls ensued.

Recalling the controversy, Hotz seemed genuinely unfazed. “All those people flaming me, I could care less,” he told me. He spent the summer of 2010 biking through China, and that fall, back at his parents’ house, he read Ayn Rand, which he said made him want to “do something.” “We let him get away with murder,” his father admitted. “But he never did bad things. He always did what he felt was right, and we were happy with that.”

In late December, Hotz decided once again to try to hack the PS3 in a way that would give him total control and let him restore what Sony had removed. On New Year’s Eve, Hotz and some high-school buddies played beer pong and watched the Times Square ball drop on TV. He woke up hung over on the couch at a friend’s house, with a towel stretched across him as a blanket, and stumbled back to his parents’ to fix some macaroni and cheese and think things through. Hotz wanted control of the PS3 metldr (pronounced “metloader”), a part of the software that, functioning like a master key, “lets you unlock everything.”
Hotz knew that the metldr key was hidden within the PS3, but now he realized that he didn’t necessarily have to find and break into the secret place. He could run a special decryption program in a different part of the machine, and make the key appear there. He had to figure out how to speak to the metldr, and then command it to appear. Within ten minutes, he had coded the PS3 hack.

The cursor blinked, indicating that Hotz had the power to do anything with the PS3: install OtherOS, play pirated games, or run obscure Japanese software. He prepared a Web page and a video documenting what he had done. But he hesitated. Although Apple had never sued anyone for jailbreaking, Sony had reacted fiercely to previous modifications of the PlayStation. Sony had also long boasted about the security of the PS3. Hotz wasn’t just undoing years of corporate P.R.; he was potentially opening the door to piracy.
With this concern in mind, Hotz wrote code that disabled the ability to run pirated software using his hack and added a note in his documentation: “I don’t condone piracy.” Still, he wanted a second opinion. Before he put the site live, he signed into an online chat channel where hacker friends hung out, and asked them whether he should release his hack. “Yeah,” one told him. “Information should be free.” Hotz told me, “This is the struggle of our generation, the struggle between control of information and freedom of information.” Also, on the day of the hack, unbeknownst to his parents, Hotz was high. He told me he had taken Vicodin and OxyContin, which filled him with a sense of invulnerability. “You just feel good about everything,” he recalled. He pushed a button on the keyboard and uploaded the instructions for his PS3 jailbreak.

On January 11, 2011, Hotz was playing Age of Empires II on his computer in New Jersey when he received an e-mail from Sony announcing a lawsuit against him. The company requested a temporary restraining order for violating the Computer Fraud and Abuse Act and facilitating copyright infringement, such as downloading pirated games. According to the Entertainment Software Association, piracy costs the industry eight billion dollars a year. Sony was also seeking to impound his “circumvention devices,” and it wanted him to take all the instructions offline immediately.

As soon as the news hit the Web, geeks rushed to Hotz’s site, seeking the tools while they could. At Carnegie Mellon University, David Touretzky, a computer scientist and proponent of freedom of information online, made copies of Hotz’s files. Touretzky blogged that Sony was “doing something breathtakingly stupid, presumably because they don’t know any better. . . . Free speech (and free computing) rights exist only for those determined to exercise them. Trying to suppress those rights in the Internet age is like spitting in the wind.” The Electronic Frontier Foundation, a digital-rights advocacy group, released a statement saying that the Sony v. Hotz case sent a “dangerous message” that Sony “has rights in the computer it sells you even after you buy it, and therefore can decide whether your tinkering with that computer is legal or not. We disagree. Once you buy a computer, it’s yours.”

But Sony believed that Hotz’s hack was sending a dangerous message of its own. If people were free to break into their machines, game creators would be cheated out of royalties. Cheaters could tweak the games in order to beat everyone who stuck to the rules. Riley Russell, the general counsel for Sony Computer Entertainment of America, said in a statement at the time, “Our motivation for bringing this litigation was to protect our intellectual property and our consumers.”

On January 14th, Hotz went on “Attack of the Show,” a popular news program for gamers on G4, a cable-television network. When the host asked what he was being sued for, Hotz joked, “Making Sony mad.” He was serious, though, about his mission to keep information free. Later, he uploaded a hip-hop video on YouTube, which he titled “The Light It Up Contest.” He sat in front of his Webcam in a blue sweatshirt, his computer in the background. “Yo, it’s geohot,” he rapped, as the beat kicked in, “and for those that don’t know, I’m getting sued by Sony.” It was a surprisingly catchy tune about a complex issue from a whiz kid brazenly striking a pose. Hotz went on, bouncing in his desk chair, “But shit man / they’re a corporation / and I’m a personification / of freedom for all.”

Hotz’s rap earned him sympathy in chat rooms but not in the courts. A California district court granted Sony the restraining order against Hotz, preventing him from hacking and disseminating more details about its machines. It also approved a request by Sony to subpoena information from Twitter, Google, YouTube, and Bluehost, Hotz’s Internet provider, including the Internet Protocol addresses of anyone who downloaded the instructions from his site—a move that further incensed digital-rights advocates. Sony also gained access to records from Hotz’s PayPal account. In some circles, the rebel leader was becoming a martyr. As one fan of Hotz’s posted: “geohot = savior of mankind.”

Martyrs win devotees, and soon Hotz had gained the allegiance of the most notorious hackers: a group called Anonymous. In the past few years, the group has become famous for engineering elaborate online attacks and protests, often in the name of free speech and “lulz,” which is Internet-speak for laughs. Group members fought against the Church of Scientology, which they believed to be suppressing free speech online, and shut down government Web sites in defense of WikiLeaks. More recently, coders have joined the Occupy Wall Street movement, and threatened to release a list of people collaborating with the Zetas, a Mexican drug gang. At the time of the Sony hack, Anonymous had become its own pop-culture meme. On Comedy Central, Stephen Colbert called Anonymous members a “global hacker nerd brigade.” Others referred to them as “the paramilitary wing of the Internet.”

Anonymous is an international, decentralized, shape-shifting hive. All you have to do to join is say you are part of it. No one goes by his or her real name. As in any shadowy group, some members are more extreme than others. A few years ago, I was invited to attend a secret meeting of Anonymous activists, at an Indian restaurant in Hollywood. While Anonymous is often characterized as a group of malicious cyber-terrorists, they struck me more as a group of earnest young protesters with a dark sense of humor and a brilliant knack for viral marketing. Anons, as members call themselves, are the best publicists on the Internet: through social media, they mobilize, inform, outrage, and entertain in ways that the Yippies could never imagine, and they do it all really fast.

In early April, an Anonymous member created an Internet relay chat room called Operation Sony, or #OpSony. “It is the duty of Anonymous to help out this young lad, and to protest against Sony’s censorship,” the mission statement read. Around the world, curious coders logged into their phones and laptops to discuss plans.

As the chat room filled, Anons began digging up personal contact information on Sony’s lawyers and debating the most effective tactics: Flash mobs outside Sony stores? Sending black faxes, which would waste all the ink in their machines? Eventually, they settled on a distributed denial of service, or DDoS, attack, overwhelming Sony’s Web sites with simultaneous visits until they crashed.

On April 4th, Anonymous announced the plan to the public in a press release: “Congratulations, Sony. You have now received the undivided attention of Anonymous. You saw a hornets nest, and stuck your penises in it. You must face the consequences of your actions, Anonymous style.” Within hours, both Sony.com and PlayStation.com were down. Anonymous posted a video on YouTube with its demands: Drop the case against Hotz and allow for modifications on the PS3. Over an image of a Guy Fawkes mask, which the group uses as a symbol, text read, “Leave Fellow hackers like geohot alone.”

Internet protests, like street protests, have a way of spinning out of control. People chant peacefully, but then someone throws a rock through a window and rioting begins. No sooner had the hacker war begun than one Anon declared a splinter faction, SonyRecon, calling for personal hacks against Sony employees and the judge in the geohot case. Other Anons posted the phone numbers, family-member names, and addresses of Sony executives. They even published a description of the C.E.O.’s house, and proposed various methods of attack:

<sonyrecon335> We’ll shit on his doorstep, then run away
<e-hippie741> dude
<e-hippie741> you’d shit on someones doorstep
<Hit_X> ring the kids school and pull a prank like hes been rushed in hospital:
<e-hippie741> do you love geohot that much


Back in his parents’ house, in front of the glowing computer screens in his cluttered bedroom, Hotz clicked with mounting apprehension through the news of Anonymous’s plans. “I hope to God Sony doesn’t think this is me,” he remembers thinking. He didn’t believe in secretive online warfare, much less in defecating on someone’s doorstep. “I’m the complete opposite of Anonymous,” he told me. “I’m George Hotz. Everything I do is aboveboard, everything I do is legit.”

On April 11th, Sony announced that it had reached an agreement with Hotz, who denied wrongdoing but consented to a permanent injunction barring him from reverse-engineering any Sony product in the future. But Hotz’s supporters felt that the injunction was a form of censorship. Some of his defenders made “FREE GEOHOT” shirts, and others went to Sony stores in cities such as San Diego and Costa Mesa to protest. Black-hat hackers called for more destructive attacks against Sony.

At 4:15 P.M. on April 19, 2011, technicians at the San Diego offices of Sony Network Entertainment noticed that four of their computer servers were rebooting without authorization. The team took the systems offline and began examining the activity logs. Their investigation confirmed that someone had broken into the servers, and possibly into others. Sony immediately shut down the PlayStation Network, their online-entertainment hub. The company concluded that it had been the victim of a sophisticated attack that had exposed the addresses, passwords, birthdays, and e-mail addresses of seventy-seven million PSN subscribers, who pay to play games and watch movies. “While there is no evidence at this time that credit card data was taken, we cannot rule out the possibility,” Patrick Seybold, a company spokesman, wrote in a blog post on PlayStation’s Web site. Though it remained unclear whether someone from Anonymous was responsible for the hack or whether it was just someone taking advantage of the chaos, the events were clearly linked.

Security experts called it one of the biggest data breaches of all time. Sony announced that it would keep the PSN down indefinitely—at an estimated cost of ten million dollars in lost revenue per week—as it raced to plug the holes. Anonymous denied responsibility and temporarily suspended its campaign against the company.

At 4:51 A.M. on April 28th, Hotz uploaded a lengthy rant against the PSN hackers. “Running homebrew and exploring security on your devices is cool,” he wrote. “Hacking into someone elses server and stealing databases of user info is not cool. You make the hacking community look bad, even if it is aimed at douches like Sony.” Hotz was pointing out the distinction between white- and black-hat hackers. Still, he knew he had helped loosen a boulder that was now crashing down a hill.

On May 1st, the company discovered a data breach on the Sony Online Entertainment service, exposing twenty-four million personal accounts. Technicians also found a file that had been planted on one of their servers as a kind of digital graffiti. It was titled “Anonymous,” and read, “We Are Legion.” At a press conference in Tokyo that day, Kaz Hirai, the chief executive officer of Sony Computer Entertainment, and two other executives walked onto a stage and faced the packed crowd. “We offer our sincerest apologies,” Hirai said and, setting his microphone on a table, bowed low with the others for eight seconds as the cameras flashed. They said that some network services would be back up in a few days. But it took two weeks to fully restore the system.

Sony soon had a new force to contend with: an Anonymous splinter group called Lulz Security, commonly known as LulzSec. Members were like the merry droogs of the net; on their Twitter feed, nicknamed the Lulz Boat, they identified themselves as “the world’s leaders in high-quality entertainment at your expense.” Their first bit of dark comedy came on May 30th, when they hacked the PBS Web site, in retaliation for what they thought was unfairly negative coverage of the WikiLeaks founder, Julian Assange. They posted a fake news story reporting that the late rappers Tupac Shakur and Biggie Smalls had been hiding out in New Zealand. “Local townsfolk refuse to comment on exactly how long or why the rappers were being sheltered,” the story read. “One man simply says ‘we don’t talk about that here.’ ”
The day after the PBS prank, the group began tweeting a series of warnings to Sony. “Hey @Sony,” one read, “you know we’re making off with a bunch of your internal stuff right now and you haven’t even noticed? Slow and steady, guys.” Some saw the warnings as more geohot backlash for the company. “The group is sending a message to Sony for messing with one of their own, hacker George Hotz,” a blogger wrote.

On June 2nd, LulzSec hacked the Sony Pictures Web site, compromising what it claimed to be more than a million passwords of consumers who had put their personal information on the site. (Sony later put the figure at thirty-seven thousand.) The group’s purpose, it explained in a statement, was not to come across as “master hackers” but to expose the continued weakness of Sony’s security systems. Lulz’s statement said that Sony was “asking for it,” because the company stored the passwords in plain text, instead of encrypting them. The statement went on to encourage fellow-hackers to “tear the living shit out of it while you can; take from them everything!” LulzSec members broke in using a rudimentary technique called SQL Injection, which allowed them access to unauthorized data on the Sony Pictures site. “From a single injection, we accessed EVERYTHING,” they said. “Why do you put such faith in a company that allows itself to become open to these simple attacks?”

Black-hat hackers began posting corporate e-mails, and, during the summer of 2011, attacks on media, technology, and other institutions came almost daily. Nintendo got hacked, and so did Sega, Electronic Arts, the News Corporation, Booz Allen Hamilton, NATO, and Lady Gaga. Even the C.I.A. was hacked, LulzSec claimed. It was the Summer of Lulz. Hotz didn’t mean to inspire a hacker war, but he doesn’t regret what he did. One night at a restaurant in Palo Alto, he clarified his position on the attacks against Sony. “If being a techno-libertarian leads to online anarchy, so be it,” he said. “I’m not a cause. I just like messing with shit.”

Hotz defines a hacker as “somebody with a set of skills,” and points out that the skills alone don’t make you good or evil. It’s up to you to decide how to use them. Facebook’s Mark Zuckerberg may be his generation’s most famous hacker, but Hotz most embodies its original spirit. He hacks for the technical challenge and the fun. He doesn’t identify as white-hat or black-hat, preferring to think of himself more like someone twisting wrenches under a sink. “Hacker is to computer as plumber is to pipes,” he once blogged. When I met him again, later in the summer, at DefCon, a hacker convention in Las Vegas, he wasn’t at a bar with guys in long black coats, plotting some corporate takedown. He was alone on a couch in a back room, coding on his laptop.

A month after his settlement with Sony, last spring, Hotz moved back to California to take a full-time job at Facebook. He wouldn’t say what he worked on, other than design technology to improve the site. Some saw his transition as a shrewd move by Facebook to co-opt a hacker before he might compromise the company. Others flamed him for cashing in. “You have to love the amount of suck and sell-out that George Hotz contains within his flimsy nerd shell,” a detractor wrote online.

One of my interviews with Hotz took place in Palo Alto just after he’d started the Facebook job, before word had leaked online. He showed up wearing a new blue-and-white Facebook T-shirt, a member of the Valley’s coolest frat. He was waking up early (as his “Morning Routine” whiteboard reminded him) to get to work. “Everything is very fast-moving and the culture is young,” he said, and then handed me his business card, which read, “I am the most illegal circumvention device of them all.” Eight months later, Hotz quit. He didn’t want to discuss why, but suggested that having a day job didn’t suit him. “Facebook is a fun place to work,” he told me, “but I wonder how people stay employed for so long.” He travelled in Panama, then returned to Palo Alto. He wouldn’t say what he was going to do next, only that he won’t be sharing his exploits on the Internet anymore. “I’m through with all that,” he said.

He wasn’t the only one. On March 6, 2012, U.S. officials announced the indictment of six élite hackers from Anonymous and LulzSec. A federal law-enforcement official told me that the arrests were “very significant—these are core members.” Hotz had never made contact with LulzSec or Anonymous members, even when they were crusading on his behalf, and he was agnostic about their fate. The brash young man from the rap video who described himself as “a personification of freedom for all” had retired from battle. He refused to make what he called “a moral judgment” of the indicted hackers. “I’ll make a technical judgment,” he told me. “If they were that good, they wouldn’t have got caught.”

Even with the arrests, other Anons have sworn to keep up the campaign. Companies are working hard, too. “The last year has demonstrated how sophisticated cybercriminals can be,” Jim Kennedy, the senior vice-president of strategic communications for Sony Corporation of America, wrote me in an e-mail. Sony created a new position—a corporate executive in charge of global-information security and privacy—and promoted Nicole Seligman, who as general counsel had been targeted by hackers, to president of the Sony Corporation of America. Kennedy admits that security remains an unceasing fight. “In the end, it must be recognized that no system is absolutely foolproof,” he wrote. “Constant vigilance is essential.”

Last May, engineers from Sony invited Hotz to a meeting at its American headquarters, a half hour’s drive north, in Foster City. (“We are always interested in exploring all avenues to better safeguard our systems and protect consumers,” Kennedy told me.) Nervous but curious, Hotz walked into the building eating from a box of Lucky Charms, dropping marshmallows across the lobby. “If there were going to be lawyers there,” he recalled, “I was going to be the biggest asshole ever.” Instead, he found a roomful of PS3 engineers who were “respectful,” he said, and wanted to learn more about how he had beaten their system. During the next hour or so, the man who had started the hacker wars described his methodology.



src:~http://www.newyorker.com/reporting/2012/05/07/120507fa_fact_kushner?currentPage=all

 

Wednesday, November 2, 2011

Key excerpts from Steve Jobs' biography

A new biography of late Apple Inc co-founder Steve Jobs hit book-shelves offering arguably the most comprehensive, insightful look to date at the life and times of the revered technology visionary.

Below are key excerpts from the tome, penned by Walter Isaacson, relating to Apple and Jobs' sometimes stormy, often difficult relationship with Silicon Valley, partners and rivals, and how Jobs communicated his key business beliefs.

JOBS' RESIGNATION AS CEO:
Jobs was wheeled into a board meeting on August 24, 2011, the day he handed Apple's reins to Tim Cook.
As Jobs' health deteriorated, he wrestled with the decision for weeks, discussing it with his wife, board member Bill Campbell, design chief Jonathan Ive and attorney George Riley.

When he finally made up his mind, arrangements were made to have him driven to 1 Infinite Loop and wheeled into the boardroom as secretly as possible.

"One of the things I wanted to do for Apple was to set an example of how do you transfer power right," Jobs told Isaacson. He added later that evening that his hope was to remain as active as his health allowed.

MAKING AN ENEMY OUT OF GOOGLE INC:
Isaacson's account of Jobs' blow-up over Google's entry into the smartphone market underscores the subsequent animosity he bore toward former Apple board member Eric Schmidt.

Jobs felt betrayed because Google founders Larry Page and Sergey Brin had treated him very much as a mentor. In 2008, he got into a shouting match with the pair, as well as with Android chief Andy Rubin, at Google's headquarters.

Jobs had offered Google an icon or two on the iPhone's home page; but in January 2010, HTC released a phone with multi-touch and other iPhone-like features that prompted Jobs to sue.

"Our lawsuit is saying, 'Google, you ripped off the iPhone, wholesale ripped us off.' Grand theft. I will spend my last dying breath if I need to, and I will spend every penny of Apple's $40 billion in the bank, to right this wrong. I'm willing to go to thermonuclear war on this," Jobs told Isaacson the week after the suit was filed.
"They are scared to death, because they know they are guilty.

Schmidt met with Jobs for coffee days later, but Jobs remained enraged and nothing was resolved.
"We've got you red-handed," Jobs told Schmidt. "I'm not interested in settling. I don't want your money, If you offer me $5 billion, I won't want it. I've got plenty of money. I want you to stop using our ideas in Android."

ON APPLE'S INTEGRATED APPROACH:
Jobs' infuriation stemmed partly from a fundamental conflict between Android's open-source approach and his own belief in a closed, carefully controlled ecosystem.

"We do these things not because we are control freaks," he said.

Addressing users' concerns, he said: "They are busy doing whatever it is they do best, and they want us to do what we do best. Their lives are crowded; they have other things to do than think about how to integrate their computers and devices."

"Look at the results -- Android's a mess .... We do it not to make money. We do it because we want to make great products, not crap like Android."

FLASH TIRADE GOT PERSONAL
Jobs' well-known tirade against Adobe Systems Inc's Flash multimedia software may have had its roots in the 1980s. Apple had invested in Adobe in 1985 and they collaborated to popularize desktop publishing.
But in 1999, Jobs -- after returning to Apple -- had asked Adobe to make its video-editing software available for the new iMac but the company refused, focusing instead on Microsoft Windows. Soon after, founder John Warnock retired.

"I helped put Adobe on the map," Jobs told Isaacson. "The soul of Adobe disappeared when Warnock left. He was the inventor, the person I related to. It's been a bunch of suits since then, and the company has turned out crap."

APPLE'S CONTROL OVER APPS, AND CENSORSHIP
Isaacson describes an exchange with Ryan Tate, editor of the tech gossip site Valleywag, that offers glimpses into Jobs' steadfast belief in carefully curating the types of applications available for downloading on the iPhone.

Tate emailed Jobs decrying Apple's heavy-handedness and asked: "If (Bob) Dylan was 20 today, how would he feel about your company .... Would he think the iPad had the faintest thing to do with 'revolution'? Revolutions are about freedom."

According to Tate, Jobs replied after midnight: "Yep ... freedom from programs that steal your private data. Freedom from programs that trash your battery. Freedom from porn. Yep, freedom. The times they are a changin', and some traditional PC folks feel like their world is slipping away. It is."

When Tate mentioned pornography was just fine with him and his wife, Jobs got snarky. "You might care about porn when you have kids. ... By the way, what have you done that's so great? Do you create anything, or just criticize others' work and belittle their motivations."

Tate told Isaacson he was impressed by Jobs' willingness to spar one-on-one with bloggers and customers.

ANTENNAGATE ... AND REED
"Antennagate" -- a faulty iPhone 4 antenna design that caused occasional dropped calls -- received a mountain of publicity, and Jobs came out publicly to acknowledge the mistake and announce a fix. But one little-known incident came to light in Isaacson's book.

Jobs, alerted to the possible defect while in Hawaii, first became defensive, then anguished in a conversation with director Art Levinson. Jobs brushed him off. But where Levinson failed, then-COO Tim Cook prevailed -- by quoting someone as saying Apple was becoming the new Microsoft.

"Let's get to the bottom of this," Jobs apparently said the next day. After reviewing AT&T Inc data, he realized there was indeed a problem and flew back from Hawaii, while marshaling his defenses: public relations guru Regis McKenna, admen Lee Clow and James Vincent -- and his son Reed, then a high-school senior.

"I'm going to be in meetings 24/7 for probably two days and I want you to be in every single one because you'll learn more in those two days than you would in two years at business school," Jobs said he told his son. "You're going to be in the room with the best people in the world making really tough decisions and get to see how the sausage is made."

THE NEW 'SPACESHIP' HQ PLAN:
Jobs' wanted a showcase headquarters, something that no West Coast technology company had, according to the biography. To achieve that, Jobs hired the architectural firm of Norman Foster, which he considered to be the best in the world.

The final design resembled a spaceship, a four-story, circular building with a massive interior courtyard on a 150-acre piece of landscaped land. The design was finalized after multiple iterations as Jobs got very involved in the planning, both in the vision and details.

Foster's firm assigned 50 architects to the team, and every three weeks throughout 2010 they showed Jobs revised models and options, Isaacson wrote.

The building was initially shaped like a winding race-track made of three joined semicircles around a large central courtyard. But when Jobs showed off the design to Reed, the teenager joked that the aerial view reminded him of male genitalia. While Jobs dismissed his remarks as reflecting the mind-set of a teenager, he did mention it to the architects.

"Unfortunately, once I've told you that, you're never going to be able to erase that image from your mind," he said.

The shape was then modified to a simple circle.

Saturday, October 8, 2011

OBITUARY - Steve Jobs "may never be equalled"

Passionate, prickly, and deemed irreplaceable by many Apple fans and investors, Steve Jobs made a life defying conventions and expectations.


And despite years of poor health, his death on Wednesday at the age of 56 prompted a global gasp as many people remembered how much he had done to transform the worlds of computing, music and mobile phones, changing the way people communicate and access information and entertainment.

"The world rarely sees someone who has had the profound impact Steve has had, the effects of which will be felt for many generations to come," said Microsoft co-founder and long-time rival Bill Gates.

"For those of us lucky enough to get to work with him, it's been an insanely great honor."

The founder of Apple Inc died on Wednesday in Palo Alto, surrounded by his family. The circumstances of his passing were unclear, but Jobs has had a long battle with cancer and other health issues.

Jobs' family thanked many for their prayers during the last year of Steve's illness.

A college dropout, Jobs floated through India in search of spiritual guidance prior to founding Apple - a name he suggested to his friend and co-founder Steve Wozniak after a visit to a commune in Oregon he referred to as an "apple orchard."

With his passion for minimalist design and marketing genius, Jobs changed the course of personal computing during two stints at Apple and then brought a revolution to the mobile market.

The iconic iPod, the iPhone - dubbed the "Jesus phone" for its quasi-religious following - and the iPad are the creation of a man who was known for his near-obsessive control of the product development process.

"Most mere mortals cannot understand a person like Steve Jobs," said bestselling author and venture capitalist Guy Kawasaki, a former Apple employee, in a recent interview. He considers Jobs "the greatest CEO in the history of man", adding that he just had "a different operating system."

Charismatic, visionary, ruthless, perfectionist, dictator - these are some of the words that people have used to describe Jobs, who may have been the biggest dreamer the technology world has ever known, but also was a hard-edged businessman and negotiator through and through.

"Steve was the best of the best. Like Mozart and Picasso, he may never be equalled," said Marc Andreessen, venture capitalist and co-founder of Netscape Communications.

Microsoft's Gates had called Jobs the most inspiring person in the tech industry and President Barack Obama held him up as the embodiment of the American Dream.

It's hard to imagine a bigger success story than Steve Jobs, but rejection, failure and bad fate were part and parcel of who he was. Jobs was given away at birth, driven out of Apple in the mid-80s and struck with cancer when he finally had regained the top of the mountain.

He resigned as CEO of Apple Inc on August 24 - saying he could no longer fulfill the duties - and briefly served as chairman before his death.

Jobs grew up with an adopted family in Silicon Valley, which was turning from orchards to homes for workers at Lockheed and other defense and technology companies.

Electronics friend Bill Fernandez introduced him to boy engineer Wozniak, and the two Steves began a friendship that eventually bred Apple Computer.

"Woz is a brilliant engineer, but he is not really an entrepreneur, and that's where Jobs came in," recently remembered Fernandez, who was the first employee at Apple.

Wozniak earlier this year said that his goal was only to design hardware and he had no interest in running Apple.

"Steve Jobs' role was defined -- you've got to learn to be an executive in every division of the company so you can be the world's most important person some day. That was his goal," joked Wozniak, who is still listed as an employee, even though he has not worked at Apple for years.

AWFUL-TASTING MEDICINE

Jobs created Apple twice - once when he founded it and the second time after a return credited with saving the company, which now vies with Exxon Mobil as the most valuable publicly traded corporation in the United States.

Every day to him was "a new adventure in the company," Jay Elliot, a former senior vice president at Apple who worked very closely with Jobs in the eighties, said earlier this year, adding that he was "almost like a child" when it came to his inquisitiveness.

He was highly intolerant of company politics and bureaucracy, Elliot noted.

But the inspiring Jobs came with a lot of hard edges, oftentimes alienating colleagues and early investors with his my-way-or-the-highway dictums and plans that were generally ahead of their time.

Elliot was a witness to the acrimony between Jobs and former Apple Chief Executive John Sculley who often clashed on ideas, products and the direction of the company.

The dispute came to a head at Apple's first major sales meeting in Hawaii in 1985 where the two "just blew up against each other," Elliot said.

Jobs left soon after, saying he was fired.

"It was awful-tasting medicine, but I guess the patient needed it. Sometimes life's gonna hit you in the head with a brick. Don't lose faith," Jobs told a Stanford graduating class in 2005.

He returned to Apple about a decade after he left, working as a consultant. Soon he was running it, in what has been called Jobs' second act.

Jobs reinvented the technology world four or five times, first with the Apple II, a beautiful personal computer in the 1970s; then in the 1980s with the Macintosh, driven by a mouse and presenting a clean screen that made computing inviting; the ubiquitous iPod debuted in 2001, the iPhone in 2007 and in 2010 the iPad, which a year after it was introduced outsold the Mac.

Steve Jobs "may never be equalled"
src:~in.news.yahoo.com

Friday, October 7, 2011

APPLE, NEXT, IPHONE

A college dropout, Buddhist and son of adoptive parents, Jobs started Apple Computer with friend Steve Wozniak in 1976. The company soon introduced the Apple 1 computer.

But it was the Apple II that became a huge success and gave Apple its position as a critical player in the then-nascent PC industry, culminating in a 1980 initial public offering that made Jobs a multimillionaire.

Despite the subsequent success of the Macintosh computer, Jobs' relationship with top management and the board soured. The company removed most of his powers and then in 1985 he was fired.

Apple's fortunes waned after that. However, its purchase of NeXT -- the computer company Jobs founded after leaving Apple -- in 1997 brought him back into the fold. Later that year, he became interim CEO and in 2000, the company dropped "interim" from his title.

Along the way Jobs also had managed to revolutionize computer animation with his other company, Pixar, but it was the iPhone in 2007 that secured his legacy in the annals of modern technology history.

Forbes estimates Jobs' net worth at $6.1 billion in 2010, placing him in 42nd place on the list of America's richest. It was not immediately known how his estate would be handled.

Six years ago, Jobs had talked about how a sense of his mortality was a major driver behind that vision.

"Remembering that I'll be dead soon is the most important tool I've ever encountered to help me make the big choices in life," Jobs said during a Stanford commencement ceremony in 2005.

"Because almost everything -- all external expectations, all pride, all fear of embarrassment or failure -- these things just fall away in the face of death, leaving only what is truly important."

"Remembering that you are going to die is the best way I know to avoid the trap of thinking you have something to lose. You are already naked. There is no reason not to follow your heart."

Quotes from late Apple founder Steve Jobs

Here are some key quotes from Steve Jobs, the legendary co-founder and former chief executive of Apple Inc, who died on Wednesday after a years-long battle with cancer.

"Being the richest man in the cemetery doesn’t matter to me … Going to bed at night saying we’ve done something wonderful… that’s what matters to me.”

COMMENCEMENT SPEECH AT STANFORD UNIVERSITY, 2005
"Remembering that I'll be dead soon is the most important tool I've ever encountered to help me make the big choices in life. Because almost everything -- all external expectations, all pride, all fear of embarrassment or failure -- these things just fall away in the face of death, leaving only what is truly important. Remembering that you are going to die is the best way I know to avoid the trap of thinking you have something to lose. You are already naked. There is no reason not to follow your heart."

"Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma -- which is living with the results of other people's thinking. Don't let the noise of others' opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary."

"No one wants to Die.
Even People who want to go to Heaven dont wan't to die to get there.
And yet death is the destination we all share.
No one has ever escaped it. And that is as it should be, beacause 
Death is very likely the single best invention of Life."

"Almost everything - all external expectations, all pride, all fear of embarrassment or failure - these things just fall away in the face of death, leaving only what is truly important. Remembering that you are going to die is the best way I know to avoid the trap of thinking you have something to lose. You are already naked. There is no reason not to follow your heart."


ALLTHINGSD CONFERENCE, 2010
"There's nothing that makes my day more than getting an e-mail from some random person in the universe who just bought an iPad over in the UK and tells me the story about how it's the coolest product they've ever brought home in their lives. That's what keeps me going. It's what kept me five years ago, it's what kept me going 10 years ago when the doors were almost closed. And it's what will keep me going five years from now whatever happens."


INTERVIEW WITH PLAYBOY MAGAZINE, 1985
"I don't think I've ever worked so hard on something, but working on Macintosh was the neatest experience of my life. Almost everyone who worked on it will say that. None of us wanted to release it at the end. It was as though we knew that once it was out of our hands, it wouldn't be ours anymore. When we finally presented it at the shareholders' meeting, everyone in the auditorium stood up and gave it a 5-minute ovation. What was incredible to me was that I could see the Mac team in the first few rows. It was as though none of us could believe that we'd actually finished it. Everyone started crying."


APPLE PRODUCT LAUNCH, JUNE 2011
"One more thing ..."


INTERVIEW WITH BUSINESS WEEK, 2004
"Innovation comes from people meeting up in the hallways or calling each other at 10:30 at night with a new idea, or because they realized something that shoots holes in how we've been thinking about a problem. It's ad hoc meetings of six people called by someone who thinks he has figured out the coolest new thing ever and who wants to know what other people think of his idea."

"And it comes from saying no to 1,000 things to make sure we don't get on the wrong track or try to do too much. We're always thinking about new markets we could enter, but it's only by saying no that you can concentrate on the things that are really important."


INTERVIEW WITH FORTUNE MAGAZINE, 2000
"In most people's vocabularies, design means veneer. It's interior decorating. It's the fabric of the curtains and the sofa. But to me, nothing could be further from the meaning of design. Design is the fundamental soul of a man-made creation that ends up expressing itself in successive outer layers of the product or service."

"My position coming back to Apple was that our industry was in a coma. It reminded me of Detroit in the '70s, when American cars were boats on wheels."


COMMENT TO NEW YORK TIMES REPORTER WHO ASKED ABOUT JOBS' HEALTH, 2008
"You think I'm an arrogant [expletive] who thinks he's above the law, and I think you're a slime bucket who gets most of his facts wrong."


INTERVIEW WITH WIRED, 1996
"These technologies can make life easier, can let us touch people we might not otherwise. You may have a child with a birth defect and be able to get in touch with other parents and support groups, get medical information, the latest experimental drugs. These things can profoundly influence life. I'm not downplaying that. But it's a disservice to constantly put things in this radical new light -- that it's going to change everything. Things don't have to change the world to be important."

src:-in.news.yahoo.com